Virtual Reality Based Collaborative Multi-Vehicle Teleoperation
Level Design Patterns in Video Games
Students’ Facilitation Strategies in Online Discussions
An event-based architecture for collaborative virtual environments
Massive Model Visualization: An investigation into spatial partitioning
Comparing Phylognies – a visual approach
The Acceptance of Domestic Technology: TAM as Applied to a Proposed Classification Scheme
A Real-Life Project Experience: Consulting a Health Center in Online Training
The Narrative Of Engineering Education
Advanced 3D Rendering Techniques for Architectural Previsualization
Manipulating Virtual Surfaces
Cyberinfrastructrue-As-A Service: On-Demand Scientific Computing
GuardDV, A Proximity Detection Device for Homeless Survivors of Domestic Violence
Framework for Digital Pheromone Implementation of Particle Swarm Optimization (PSO)
Virtual Reality Simulation of Aquatic Models
Augmented Reality for Conceptual Design
Virtual Oceans
Stage Design for Ionesco The Chairs
BioN, A Novel Interface for Biological Network Visualization
Virtual Universe
Super Sonic, Designing Spatial Audio Cues for Route Navigation in a 2D Virtual Environment
Desktop Medical Image Viewer
Sparsh UI, The Power of Touch
Computer Aided Process Planning for Rapid Prototyping (RP)
Relationships Between User Performance and Spatial Ability in Using Map-Based Software on Mobile Devices
Constraint-based Compliant Mechanism Design using Virtual Reality as a Design Interface
Viewport Independent Automatic Level of Detail Selection
When “Arbitrary” Decision Aren’t Arbitrary: Conventions and Design
Brain-Inspired Artificial General Intelligence
Decision Making in UAV Path Planning
Second Life as a Education Tool
Virtual Harp with Physical String Vibrations using Augmented Reality for Therapy
Culture: Web Design and Usability Evaluation by using Hofstede’s Cultural Dimensions
Realtime Interactivity that is Affordable, Tough and Usable
Advanced Systems Design Suite