Virtual Reality Based Collaborative Multi-Vehicle Teleoperation

Level Design Patterns in Video Games

Students’ Facilitation Strategies in Online Discussions

An event-based architecture for collaborative virtual environments

Massive Model Visualization: An investigation into spatial partitioning

Comparing Phylognies – a visual approach

The Acceptance of Domestic Technology: TAM as Applied to a Proposed Classification Scheme

A Real-Life Project Experience: Consulting a Health Center in Online Training

The Narrative Of Engineering Education

Advanced 3D Rendering Techniques for Architectural Previsualization

Manipulating Virtual Surfaces

Cyberinfrastructrue-As-A Service: On-Demand Scientific Computing

GuardDV, A Proximity Detection Device for Homeless Survivors of Domestic Violence

Framework for Digital Pheromone Implementation of Particle Swarm Optimization (PSO)

Virtual Reality Simulation of Aquatic Models

Augmented Reality for Conceptual Design

Virtual Oceans

Stage Design for Ionesco The Chairs

BioN, A Novel Interface for Biological Network Visualization

Virtual Universe

Super Sonic, Designing Spatial Audio Cues for Route Navigation in a 2D Virtual Environment

Desktop Medical Image Viewer

Sparsh UI, The Power of Touch

Computer Aided Process Planning for Rapid Prototyping (RP)

Relationships Between User Performance and Spatial Ability in Using Map-Based Software on Mobile Devices

Constraint-based Compliant Mechanism Design using Virtual Reality as a Design Interface

Viewport Independent Automatic Level of Detail Selection

When “Arbitrary” Decision Aren’t Arbitrary: Conventions and Design

Brain-Inspired Artificial General Intelligence

Decision Making in UAV Path Planning

Second Life as a Education Tool

Virtual Harp with Physical String Vibrations using Augmented Reality for Therapy

Culture: Web Design and Usability Evaluation by using Hofstede’s Cultural Dimensions

Realtime Interactivity that is Affordable, Tough and Usable

Advanced Systems Design Suite