Human Computer Interaction Graduate Students'
Interactive Technical Demonstrations
Virtual Fire Safety: Game-based Immersive VR for Fire Safety Training Description: Users navigate a virtual house searching for fire hazards, which can be removed by firing a “laser”. Finally, users practice escaping from a virtual fire event.
Student: Emily Ericson
Teleoperation for Ground Vehicles: Teleoperated Vehicle
Description: The stereo vision system fitted on a teleoperated vehicle will identify obstacles in the path of the vehicle. The collision avoidance system on board the vehicle will be activated based on the detected obstacle position and the vehicle will generate kinematics data to avoid the collision.
Student: Kumar Kadavasal
Virtual Assembly: Virtual Assembly Description: A dual-handed haptic interface for virtual assembly is demonstrated. SHARP—System for Haptic Assembly and Realistic Prototyping features: Complex CAD model interaction; Robust collision detection; Physically-based modeling; Realistic part behavior; Multi-VR systems support; Subassembly creation; Network communication for collaborative assembly tasks.
Student: Abhishek Seth
Accessible Games: Super Moosic Siblings
Description: an audio platform game playable completely via sound, making it accessible to people with visual impairment.
Student: Michael Oren
Calling all senses: Multi-modal geographic manipulation Description: Multi-modal geographic manipulation system that allows users to see the geographic structure in stereo 3D, feel the structure using a haptic device, and receive additional information about the structure via audio feedback.
Student: Michael Oren
3DJ: 3d DJ
(Friday only in the Howe Hall Atrium)
Description: 3D “record player” where the haptic device serves as the needle and sounds are created in real time using an electronic synthesizer.
Student: Michael Oren
VR Meets the real world: Augmented Reality (AR) Demo
Description: This demo will show how image recognition can be used to overlay digital visualization onto the real world. Voice commands and a tactile interface allow hands on interaction with virtual objects in three dimensions.
Student: Andrew Koehring
A-Mazin' revolution: Maze Demo
Description: Dance Dance Revolution style beat pads will be used to navigate through a maze.
Student: Kim Weaver
Virtual Cell Biology: Presentation of the Virtual Cell Application
Description: A game designed to teach high school student core knowledge in Biology.
Student: David Kabala
Augmented Strings: Virtual Harp
Description: An augmented reality harp program with the haptics Phantom device will be demonstrated.
Student: Tanasha Taylor
Enhanced therapy planning: Interactive Multi-volume Visualization for Image-guided Therapy Planning System
Description: Effective multi-volume visualization serves as a way to establish visual correspondences while maintaining the distinctive information among multiple volumes, and has wide applications in medical imaging, such as image-guided surgery and therapy planning. In this demo, we demonstrate how a user can interact with the visualization system to enhance human perception based on four levels of volume rendering distinction techniques – individual transfer function, mixed rendering modes, mixed compositing modes, and independent volume clipping.
Student: Liangshou Wu
Advanced Design: Advanced Systems Design Suite (ASDS)
Description: The software that we will show in the demo is a conceptual design tool called “Advanced Systems Design Suite” (ASDS). It is a VR-based framework that allows fast concept modeling and evaluation. For this ASDS conceptual design tool, we make use of virtual reality system (cave, single wall etc.) for object rendering and tablet PC as the user interface for interactive manipulation during the design process. The connection between the immersive viewer and tablet PC is through a UDP socket program.
Student: Ruqin Zhang
Virtual Storytelling Engine
Description: A world building application that uses a graphical interface to easily integrate art content, models, sounds, images, etc. into a virtual environment.
Student: David Kabala
Touch Table
Description: Touch table will be demonstrated to show the table’s capability to directly interact with objects on screen and manage multiple simultaneous touch points
Student: Thomas Dohse
Fictions Demo
Description: An interactive set piece made as both an installation and for stage performance, Fictions allows users to manipulate video and sound with their movements. Casual passers-by can alter video and create sound scapes with the wave of a hand. Dancers can interact with the set with more complex movement.
Fictions is both a dance performance and an interactive installation. Using real-time interactive technologies, choreographer Valerie Williams has also created a series of dances based on the fictions performers encounter. "Anyone can do this", "Who you see on the stage is me", "Every movement means something", are some of the fictions performers and audience encounter.
Student: Valerie Williams
HCI 575x Class Projects
Custom Acceptance of Biometric Technology in the Hotel Industry
Description: A prototype of a customer relationship management biometric application will mimic a check-in experience at a hotel. Participants in the experiment will have their faces identified, recognized and will then verify their identities with a fingerprint reader. A survey will be administered to test the acceptance of biometric technology in the hotel industry.
Students: Dawn Laux, Janea Triplett, Eva Tao
Warrior Training System
Description: This demo uses the Unreal Engine with laser weapons to simulate military operations in urban terrain.
Students: Ryan Bruce and team
Wake Writer
Description: of EEG brainwave data for mood analysis and video manipulation.
Students: Zayira Jordan, Trent Grover, Daniel Humke
Augmented Reality Drawing Tool
Description: A tool for drawing/sketching in an augmented reality (AR) environment using a tracked pen device, HMD, camera and a laptop. Users will be able to interact with drawn objects.
Students: Eric Foo, Andrew Koehring, Marisol Martinez
A Virtual Harp in an Augmented Reality Environment
Description: Augmented virtual harp played by hand using open cv (and a web cam). Also, a set up for the virtual harp that uses a haptic device.
Students: Tanasha Taylor, Todd Dusold
Censoring Lena
Description: A computer vision approach to block explicit content.
Students: Travis Engelhaupt
Wiicussion
Description: An interactive multiplayer music game. Players use the Wii remotes to play notes and change instruments by walking to a different spot.
Students: Adam Faeth, Michael Oren, Jeremy Bennett
Augmented Multi-Touch Table Checkers
Description: checkers game will act as a platform for testing the Multi-Touch table's pervasive usability.
Students: Thomas Dohse, KC Dohse, Jeremiah Still
Rocket Launcher
Description: This demo combines the use of person tracking and a usb powered rocket launcher toy. Through the use of a mounted web cam, this demo will track or find people in the view of the webcam and the operator will shoot a foam dart from the usb rocket launcher at the person. By mounting the webcam the operator will be able to use the motion ability of the rocket launcer to actively search for a person in the defined searching area.
Students: Tylor Husske
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