VR-CFD: Visualization and approximation of post-processed CFD data in a virtual environment




Overview
Virtual Reality (VR) provides a fully interactive three dimensional interface in which users can interact with computer generated models. This application is a virtual reality environment for examining the results of computational fluid dynamics analysis and has been titled VR-CFD. This tool has several features for the visualization of CFD data. Some of these features include: Several other techniques have been implemented to increase the "user-friendliness" of the application. The application's "vision" is to facilitate greater interaction, intelligent exploration and an in-depth understanding of the data.

In an effort to extend the functionality of VR-CFD beyond its use as a post pro-cessing tool to that of a design tool, CFD approximation techniques have been investigated and approximation functionality has been added to this tool. Two approximation techniques are used to approximate and visualize the change in the flow characteristics of  fluids as changes are made to the model geometry. Users may interactively apply these approximation techniques on post processed computational fluid dynamics (CFD) data in a virtual environment. The virtual knot technique of B-spline curve fitting (Hsieh and Chang, 1994) is used here along with common linear interpolation. Users are allowed to select either method of approximation, parameters for which the response surface needs to be generated. and methods of comparison. Numerical analysis is also performed, to compare the accuracy of the approximations to the actual solutions. The results indicate that either approach would be satisfactory for implementation in a virtual environment, however, the accuracy of the approximations is closely related to the number and spacing of the actual solutions which are available and the complexity of the flow field. For greater interactive ability, methods of parallel programming are implemented, to maintain interactive features during calculations which are detrimental to the immersive capability of the application.
 

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