HCI at 2016 GPSRC
HCI was well represented at the 3rd Annual Graduate and Professional Students’ Research Conference held in the ISU Memorial Union on April 12. Open to
HCI was well represented at the 3rd Annual Graduate and Professional Students’ Research Conference held in the ISU Memorial Union on April 12. Open to
Approximately 50 middle school students from Boone attended an event at Iowa State University on April 12 sponsored by a grant from the American Physical
An article in The New Yorker titled “The Breathless Rhetoric (and Prosaic Economics) of Virtual Reality” references the results of a study that Boeing conducted with researchers
Zayira Jordan has accepted a new position, becoming Iowa State’s first web accessibility coordinator. Zayira has a PhD in Human Computer Interaction from Iowa State
Applications for this summer’s SPIRE-EIT REU program are now being accepted! This is a 10-week NSF sponsored program that provides undergraduates with hands-on research experience.
Researchers are using the sophisticated tools of the Virtual Reality Applications Center to create a virtual Jack Trice Stadium for football recruits. It’s a way
Spring 2015 MS graduate, Vincent (Vince) Sonson, turned his capstone project into a startup developing a mobile app, Balance Position, to help college athletes maintain
The Human Factors and Ergonomics Society (HFES) recently announced the winners of their annual video contest based on the question, “How does human factors/ergonomics help
Competition for the 26th Annual Lewis Scholarships (previously the Interservice/Industry Training, Simulation and Education Conference scholarships) was so intense with so many highly qualified candidates
Dr. Jonathan Claussen and four members of his research group, along with researchers at Purdue collaborated on a journal article featured on the cover of
Five Iowa State University (ISU) students spent their Saturday at the 2016 Iowa State Fair promoting Augmented Reality (AR) and Virtual Reality (VR) to hundreds
Do you want to learn more about what happens at VRAC and experience the advantage of 3D enabled applications? VRAC has announced three upcoming public
Spring 2015 MS graduate, Vincent (Vince) Sonson, turned his capstone project into a startup developing a mobile app, Balance Position, to help college athletes maintain
The Human Factors and Ergonomics Society (HFES) recently announced the winners of their annual video contest based on the question, “How does human factors/ergonomics help
Competition for the 26th Annual Lewis Scholarships (previously the Interservice/Industry Training, Simulation and Education Conference scholarships) was so intense with so many highly qualified candidates
Dr. Jonathan Claussen and four members of his research group, along with researchers at Purdue collaborated on a journal article featured on the cover of
Five Iowa State University (ISU) students spent their Saturday at the 2016 Iowa State Fair promoting Augmented Reality (AR) and Virtual Reality (VR) to hundreds
Do you want to learn more about what happens at VRAC and experience the advantage of 3D enabled applications? VRAC has announced three upcoming public